Time for a blog

The character limit on Twitter just isn’t enough any more. There’s lots I want to share and I need a new space for that. So, here it is, my new blog.

First off, a little bit about who I am.

I’m a software developer with around 10 years of professional experience. Most of my jobs are related to GIS, but throughout my career I have been working on games, game engines, mods. No major titles, just dabbling here and there, learning as I go.

One of my larger contributions to the gaming community is my work on jMonkeyEngine 3. I am one of the core developers and created its terrain system.

I am also the creator of an RTS game called Attack of the Gelatinous Blob. It is currently in development is has become my passion. It’s an ambitious project, but incredibly fun to work on.

What can you expect to see on this blog? Anything related to game development that I feel is worth sharing. I will describe techniques and technologies I use, and I will share the development progress of AotGB.

So stay tuned, and follow me on twitter: @sploreg @AotGB for frequent, small, updates.

ss-townUnderFire

2 thoughts on “Time for a blog

  1. Benjamen says:

    Hello, I was just wondering if you were the same Brent Owens as one of the creators of Field of Fire (Website here: http://fieldoffire.net/index.php) and if so, whatever happened to this project?

    • bowens says:

      Yep, same guy =)
      Field of Fire was a mod that my brother and I made back in 2004 for the Make Something Unreal contest. Since then we haven’t really changed much with it, since the game is so old.
      I can probably dredge up the source code if you want to take a poke at it.

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